Monday, October 8, 2007

Karazhan - Getting the Key & Additional Information

So you're probably hearing a lot these days about Karazhan. You may wonder what the heck Karazhan is, why should you care, how do you become attuned, etc.

Karazhan is a level-70, 10-person raid instance. It's essentially the next step up in WoW, beyond the 5-person instances that were added with the Burning Crusade expansion. It is much more challenging than the 5-person instances, and the rewards include better "l00tz" which include "hawt epix!" (For here for detailed information on Karazhan, it's history, it's bosses, etc.)

In order to enter Karazhan, you must complete a series of quests that will grant you the key. You may (and should) begin working on this quest chain at level 68. The first quest in the chain can be obtained from Archmage Alturus at the door of Karazhan in Deadwind Pass (the zone directly east of Duskwood that leads to the Swamp of Sorrows). You can obtain detailed information on the quest chain here.

Important FAQz:

  • In order to complete the portion of the quest chain that takes you into the Dark Portal (The Black Morass) in the Caverns of Time, you must successfully complete the main quest for Durnholde in the Caverns of time, Escape from Durnholde Keep.
  • You must acquire a flying mount to get your key to Karazhan. The only exception is for druids (druids can obtain flight form at level 68). This is because you have to visit the Arcatraz obtain a fragment of the key, and the only way to reach the Arcatraz (and the other instances in Tempest Keep), is to fly. You cannot be summoned.
  • Preparing for raiding in Karazhan not only includes the attunement (the process of obtaining the key), but also acquiring a good set of gear for your class. You should look to do 5-person instance runs for gear. This includes working to acquiring the reputation with each faction needed to obtain keys to the heroic instances. Ideally, you should strive to participate or initiate guild runs for this purpose.
  • Grouping with your guildies - your future co-raiders - is essential for learning how to work together and toward creating a strong raiding team. A successful raider, and excellent end-game player, is an individual that is committed to their team. We must work together to ensure our guild remains strong through teamwork founded upon a commitment to the progress of our guildmates. Leaving your guildmates behind is not a recipe for success.
If you have any further questions or need assistance, please feel free to leave a comment on this post. KKT members should also feel free to contact me or any of the guild officers in-game for assistance.

Saturday, September 29, 2007

Guild Event Manager!

As I am sure you have heard, KKT will be using Guild Event Manager (G.E.M.) to schedule runs and manage sign-ups - at least for the time being. You can use GEM to get people together for your own runs and to sign up for guild runs and raids.

If you've never used this or other mods, don't worry. Though it may appear complicated, it's fairly easy to set up and use. If you need any help at all setting this up and/or using, please feel free to request help from me in-game, and I'll be happy to walk you through it. I've outlined how to set it up below. (If you have installed an add-on before, you can skip reading over steps two & three.)
  1. First of all, you can download GEM here.
  2. To install the mod, extract the file to "AddOns" folder within the "Interface" folder of your World of Warcraft folder. (WoW -> Interface -> AddOns)
  3. Start World of Warcraft and select "AddOns" at the bottom, left-hand corner of your character selection screen. Make sure that the box is checked next to "Guild Event Manager."
  4. To open guild event manager, click on the icon that is now on the side of your mini-map.
At this point, you are going to need to join the KKT G.E.M. channel and leave the general default G.E.M. channel.

  1. Click on the "Options" tab of G.E.M.
  2. Enter the channel name "kktwow" and the password (You can request the password from an officer or another guildie in the game).
  3. Highlight the default channel by clicking on it, and select "remove."